Wednesday, July 27, 2011

Revelations Release Notes

Alchemy System:

Junk has a new value. Precious! 

It has been recently discovered that many items that has been considered Junk has hidden properties. The Alchemist named Beronif in Viron can help you transform these Junk into valuable items. 

Be warned that Alchemy is not a perfected science. Each transformation can yield varying results that is not in your control. But some times, the items produced exceed expectations. 

The table next to Beronif will activate the Alchemy Window. 

Drag and drop the junk items into the 3 slots available and click "Start Alchemy". This will consume 1 EA Junk items to create a random item which will be added to your inventory. 
The creation of rare items will depend on the grade of the junk items (varying from 0 - 4).

The total Alchemy base rating is calculated by adding the rating of the Junk items. The higher the base grade, the higher Vis is consumed. 

The Base rating in the screen shot is 4 + 0 + 4 = 8. You can also add Vis to increase the overall Alchemy Grade by 1.

Items that can be Produced:

- Nutrition
- Mitridart
- Painkiller
- Analeptic Redemy
- Sedative
- Buche de Noel (3 types)
- Soul Potions
- Cookstone
- HQ Stones (3 types)
- Archangel's Heart
- Siren's Scale
- Seeds of Rafflesia
- Pieces of Naraka
- Shiny Crystals
- Mana Stone
- Mission Lobby Summon Item
- Composite Steel, Cast Iron
- Reinforced Leather, Qualified Cloth, Juniper
- Fire/Ice/Wind/Magic Stones
- Ores (4 types)
- Progressive Health Fillers
- Solvent
- Analeptic Remedy
- Dragon Heart
- Mystic Ampul
- Hermes Potion
- Veteran Polishes
- Jewel Powder
- Otite Perfume
- Invisible Potion
- Black Oxide
- Offensive Filler
- Defensive Filler
- Different types of Ampules