Modified Stance and Skills -
Gorgeous:
- Gorgeous stance is possible by equipping 1 tonfa
- Increased power of the repulsive force skill
- 'Counterattack' attribute is added in the stance
- In the case of blocking physical attacks, the stance with 'counterattack' provides a 'counterattack' buff with an increased defense level of 5 for 10 seconds and twice the damage when using a skill with 'counterattack' attribute. However, when using the corresponding skill, the 'counterattack' buff disappears.
- When receiving physical damage in the stance with 'counterattack' attribute', the chances of blocking attacks are determined with the application of half the impenetration power of the opponent.
Martial Arts:
- Increased damage of general attacks and skills through higher basic attack power.
- Increased damage of double kick, elemental kick, dragon punch, and elemental dragon skills.
Equites:
- Increased damage of agil and centella skills on armor.
- Increased damage of golpe, valentia, agil and centella skills.
- Cooling period of valentia skill decreased from 15 seconds to 10 seconds.
Bloody Feast:
- Increased damage of general attacks and skills with higher basic attack power.
- Consumption of the ancient star orb for the phantastorm skill has decreased from 5 to 3.
Tronada Cruz:
- Cooling period of rueda ventana skill decreased from 10 seconds to 5 seconds.
- Cooling period of tornado choque skill decreased from 20 seconds to 15 seconds.
- Consumption of the ancient star orb for the destruido skill decreased from 5 to 2, and its cooling period decreased from 60 seconds to 40 seconds.
- Consumption of the ancient star orb for the tronada skill has decreased from 3 to 1, and its cooling period decreased from 25 seconds to 20 seconds.
- Consumption of the ancient star orb for the levantar skill decreased from 5 to 2, and its cooling period decreased from 30 seconds to 25 seconds.
Arnis:
- Damage of lado patada, asesinato, and rapida ataque skills increased. Also damage penalty on heavy armor is reduced.
Hanging Guard, Tested Guard:
- Damage of harsh kick, slaughter, and ruthless skills on heavy armor is increased.
- Skill damage of slaughter and ruthless skills is increased.
- Range of carnage skill is changed to forward-round range, and its damage is increased.
- Consumption of the ancient star orb for the carnage skill decreased from 3 to 1.
- Consumption of the ancient star orb for the volition skill decreased from 5 to 3.
Peltast:
- Cooling period of the piercing bound skill decreased from 30 seconds to 20 seconds.
- Blocking is not possible without a shield.
Shadow Sting:
- Modified so that the heartbreaker skill casts a [Drain] buff on the enemy based on 100% probability.
- The phenomenon where the enemy's defense power of 30 was not ignored for the bolt sequence skill is modified.
- Cooling period of the back step inferno skill decreased from 45 seconds to 30 seconds.
- Cooling period of the shadow dawn skill decreased from 60 seconds to 50 seconds. Also, damage penalty on light armor is reduced.
Sect of Moonlight:
- Consumption of the ancient star orb for the moon decision skill decreased from 5 to 3.
- Consumption of the ancient star orb for the asura skill decreased from 8 to 5.
Death Chopping:
- Cooling period for the death stunt skill increased, but its casting period is decreased.
- Defense level -1 from the debuff effect of 'shackle' level 11 is removed.
- Defense level -2 from the debuff effect of level 12 is changed to -1.
Magic of Occultism, Occultism Assistance:
- Defense level -1 from the debuff effect of 'tenseness' level 11 is removed.
- Defense level -2 from the debuff effect of level 12 is changed to -1.
Prost Summon:
- Hellena's class skill changed from 'Prost Summon' to 'Memorise.'
- "Prost Summon Ring" is all changed to "Memorise Ring."
Traps:
- Trap installation cannot be seen by hostile family.
- Installed traps can be damaged by wide range skills of hostile family.
Levels of the following stance are all modified to level 25, and the skill levels are initialized to 1:
(Stances with no experience points are not changed)
- Grim guard
- Main-gauche garde of grim
- Epee garde of grim
- Avance garde of grim
- Heaven or hell of grim
- Rapiere of grim
Bug Fixes:
Fixed defense ignoring of Implode Shock skill that was not applied to monsters.
Fixed problem where players who are not on the same party or squad were recognized as hostile even in Channels 2/3, where Colony War is not supported.
Fixed problem where kill count was initialized in partial quests.
Fixed problem of broken characters when linking to medal items.
Fixed problem of broken characters when linking to item behind (!!).
Fixed problem where the protection buff used by Reydeavaricia was not canceled by [Whole Cancellation].
Fixed problem where DEF rating decreased from Barsel buff below Lv10.
Fixed problem of excessively applying effect applied to Snowfield Wolves.
Fixed graphic problem of breaking up when Nar took up a certain pose.
Fixed graphic problem of certain grounds of El Ruina de Memoria breaking up.
Fixed problem where El Canon de Diabolica and The Crater of Jaquin were not linked correctly on World Map.
Fixed problem where shields dropped by monsters had sockets.
Fixed problem where Mahrgorp would not attack monsters.
Fixed problem where the button of hot-linking skills and the weapon costume slot would not appear when using customized skins.
Fixed problem of awkward lighting graphic when wearing Female Wizard's Elite Le Blanc item.
Fixed problem where stance icon would disappear or client would shutdown when character using both hand weapons used the dress room.
Fixed problem where character stopped when accepting cash items while Cash Shop or Feso Shop was open.
- Cannot accept cash items when Cash Shop or Feso Shop is open.
Fixed problem regarding personal trades where vis and feso would not trade after being added up.
Fixed problem where client would shutdown when crafting costume from period-based costume merchant.
Fixed problem where alarm message was posted when using antidotes or Furholen Shield Potions.
Fixed problem in some poses of male warlocks, and added teeth graphics.
Fixed problem where Selva was displayed as two when retreating Novia when Selva was not killed in Do Seal the Novia mission.
Fixed problem where items unused in various roulette rewards would be given as rewards.
- Unused items given as rewards will be collectively changed into the following items.
* Elite Bandersnatch => Elite Sabre di Gavi
* Elite Grim Reaper, Elite Warhammer => Elite Scythe
* Elite Gladius => Elite Forgotten Schivarlier Sword
Fixed hair graphic error of Selva.
Fixed Romina's awkward movement in Equites stance.
Fixed notice position of the [Unexpected Destiny] quest.
Fixed problem where large caliber ammo box item was not saved to the hotkey tab.
Fixed problem where the duration of the Intensified Progressive Health-Filler was wrongly applied as 10 sec.
Fixed problem where King Henry of Castilla Ruins would not disappear after 30 minutes, and not displaying announcements when it does.
Fixed problem of consuming more than 2 Keys of Dungeon of Ruins upon entering the Dungeon of the Ruins.
Fixed problem where camera option was not applied to NPC conversations and barracks.
Fixed problem where standby message would disappear quickly when the Crystal NPC at the Tower of Glaciel Spirit would resonate.
Fixed graphics of M'boma's ankles.
Fixed problems where the octopus cap worn by Alejandro and the green iguana worn by Gracielo in the dress room were categorized as glasses.
Fixed problems concerning wrong market categorization of partial hair & hat items.
Fixed bug where monsters in the Castilla Mine mission would not move under certain circumstances.
Fixed bug where the properties of Dilos Latem, the boss of Party Arena, would be different for Blue Team and Yellow Team.
Fixed bug where a wrong option would be enchanted when enchanting the Settler's Archmage Staff.
Fixed bug to match the actual attributes of [Totentanz], the Prelude Stance skill of Rio, with that indicated in the Tool Tip.
Fixed bug where Hit Rate +10 would not be applied when [Ropera], the Rapiere, Rapiere of Grim Stance skill, exceeded Lv.11.
Fixed bug where buff would disappear after Hellena character used the [Memorise] skill to knock-back.
Fixed bug where the Tiger Pet would change to resting status when given Pet's Food after consuming all activity power.
Fixed bug where players could receive redundant quests from the Hunter's Association NPC.
Fixed bug where the Castilla Relic and Mine missions would sometimes not proceed.
Fixed bug where the Capybara Pet would not restore the [Luck] buff after the character revived.
Fixed bug where the Minion Diablo summoned by the Diablo of Chaos in the Castilla Relic mission would give higher EXP points than the predetermined value.
Fixed bug where monsters would stop moving in certain circumstances during the Chateau de Bourgogne mission.
Fixed bug where the Stance icon would be displayed in red when there are remaining skill points after mastering all skills.
Fixed bug where knockback would be cancelled through specific situations when character is knocked back.
Fixed bug where area skill would be used when using the Teleport Scroll while casting an area skill.
Fixed bug where the match would end in a tie when both teams could not defeat Dilos Latem at the Party Arena within 45 minutes.
Fixed bug where the light armor- and heavy armor specialized damages of ‘Riposte’, a Rapiere and Rapiere of Grim Stance skill, would not be applied correctly.
Fixed bug where hostile Party indicator would malfunction inside El Antiguo Patrimonio.
Fixed bug where NPC Lorch would not provide shop link during the ‘Rio & Fruholen: Lorch’s Request’ quest.
Fixed bug where the comma in market purchase price would not be indicated correctly.
Fixed bug where posing would not be seen when attempting to view a posing character.
Fixed bug where player could not use Claude’s shop in Reboldoeux after accepting the ‘Becoming a Man’ quest.
Fixed how the knockback time reduction effect of [Sieger] skill of the [Crusader] stance was applied less than the value as indicated in Tool Tip.
Fixed how the [Electric Bluster] skill struck up to 10 enemies instead of the maximum number of enemies as indicated in Tool Tip.
Fixed bug where Jose and Alejandro characters would be applied with 50 Dexterity when they actually have below 40 Dexterity.
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